VR | Virtual Reality in the Visual Arts
Speed up your workflow and improve your productivity


If you are familiar with Virtual Reality (VR), you might know the VR is a computer technology used to created simulated 360° environments where users are immersed and able to interact with 3D worlds. 


The extraordinary potential of VR is becoming more and more accessible to the general public. Probably, the most known application of VR is into gaming but the demand for Virtual Reality is growing faster than ever. Many industries are integrating VR to accelerate their production process reaching a high level of efficiency. 

This is a perfect moment to be ahead of the time and learn how to apply VR in your creative process, speeding up your workflow efficiently. 

The International School of Comics with Infinite Officine presents a set of online workshops introducing the fundamentals of Virtual Reality as a working tool of avant-garde to improve productivity and how to implement it, at an advanced level, into a specific creative project or application. 


The goal of each class is to lead traditional and digital artists all through an exceptional and intuitive new technology by working into a virtual and interactive 3D environment.

Concept art (characters, environments, props), product design, storyboard, video animation and more can be developed in a very dramatic way thanks to this new immersive method. Those are just a few examples of how VR is implemented in the Visual and Digital Arts. Lectures and demos will show how VR will drastically improve both professional and creative aspects. 

All classes will be held by pioneering experts of the Virtual industry. Register below and you will receive additional details.